Star Date – 1036.7.12

 Location – B2,R2 – Ruin

I was very pleased when the Deepdelves gave us a 65 nubuck tip on top of their fare.

As I was looking over the ship to check out the damage caused by the Gigameg when I was interrupted by a badly injured giant collapsing at our airlock.  I brought it into the hold where I was able to treat its injuries.  From its signing we learned that it is the only member of its delve crew to escape a nearby delve.  It rather desperately asked us to go into the ruin to save its friends.

Jerry and Onyx will stay with the ship.  Bo would like to remain, but we need a linguist to communicate with any systems that happen to be active.  Zelda and Link returned to the ship as we were preparing and demanded to join the delve.

Rescue Delve

The Giant led us to a grand building with big doors.  When we entered Zelda commented that it almost looked like a palace.  This is a great room with a high ceiling and a tattered ruin of a rug running the length to absolutely massive doors at the far end.  On either side there are two large but less grand doors.  We went to the door immediately to our left, but found it locked.  We will need to watch for a key.

We proceeded clockwise around the room to the next door.  The security system is active and asks something.  Bo answered successfully.  It asked if it was day yet; an odd question that I noted for the xenoarcheologists.  The room is empty though the muck along the sides suggests something was placed next to the walls.

We exited and went to the Grand Doorway.  This is a grand room with mighty pillars running the length and ending in a high dais.  It looks like there is something stored on the dais.  We found one of the giants injured and leaning against a pillar near the door.  I was able to patch them up and we shifted them into the prior room, which seems to be safe.  They warned us that the treasures on the dais are protected by a nasty security system.  We went over to look at them, but elected not to even try to take them since we don’t want to deal with the security system.

We went around this second room trying the room clockwise from the Grand door at 6.  As we entered we saw one of the giants lying injured against the wall of the throne room and a nasty-looking weird mantis threatening them.  When it saw our packs it attacked.  Link drew his sword and deflected the first attack, which gave everyone else the chance to draw their weapons.

Link is a nightmare of a fighter.  The scavenger took a swing at Bo only to be intercepted by Link, who was moving faster than I could track.  The two major things I am sure of is that he took the mantis’s arm off and caused it to lose its belt and pack.  It stood there wobbling stunned for maybe half a second before running up the outside wall and leaping out the window.  I went to help the giant while Terranova went through the pack.  We found 105 nubucks in the pack along with something that might have been food.  This may have been an office at one point, though we didn’t see any further valuables.

We helped the giant into the front room to sit with his friend and he signed his thanks.

Then we went to the next room on that wall.  This room may have been a lounge or sitting room.  Slash noticed that the remnants of the rug covered a small hiding place.  We found a lovely little jeweled box in the hole.

We crossed the throne room and entered the room across from the sitting room.  There we found another xenoarcheologist who had been spending several cycles copying the carvings across all the walls here.  He recognized that we’d been helping the xenoarcheologists, so he offered to help us for a bit, to give his wrists a chance to rest.

There is a door to an area behind the throne so we entered it.  It was a terribly sad place.  It was probably a bed room and it was full of signs that the person that lived here loved little things.  There weren’t any valuables, just the reminder that these ruins had once been ordinary places.

We returned to the throne room and entered the room further clockwise.  There was a partially collapsed ceiling that had resulted in a partially collapsed floor.  With the help of the xenoarcheologist we were able to cross to explore the room, which seemed to be either storage or a room for guards to wait.

We exited and returned to the first room.  Then we went to the door further clockwise from the Great Door.  There we found another mantis scavenger menacing a third giant.  It moved to attack, but then dropped it’s pack and went up the wall and out when it saw our weapons.  We found 85 nubucks in the pack and then helped the guard out to the main room.

The last door was locked ending the Delve.

As we were leaving the ruin Ganondorf showed up and tried to grab Zelda.  Terranova tripped him before Link could draw his sword.  She managed to smack Ganondorf in the face at least three times as he went down.  Link and Zelda slipped off as I explained to him that I did not want him inconveniencing my passengers.  He went off the other direction grumbling.

We helped the giants out of the ruin and over to the main facility to recover.  Jerry had helped the other there earlier.  Then we thanked Link and Zelda for their help.  We offered to give them the spoils, but Zelda turned it down, suggesting that we give the valuables to the xenoarcheologists.

We sold our information to the xenoarcheologists and the other delvers which got us 1000 nubucks.

That evening after most folks had gone to bed Link asked about my relationship with Terranova.  I described us as partners, it was a relationship neither of us had expected when I bought the ship Terranova was tied to, but it worked well.  Link thanked me and wished me good night.

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